Hi I'm James Quigley,

a Technical and Systems Designer

Twitter: @quigjam2
LinkedIn: linkedin.com/ln/quigjam

Project Snapshots

A bit unfinished, a bit random. The following are select snapshot of projects that help show the range of my passion and experience

Fantasy in My Backyard (2026)

Using a city map and a deck of cards, players take turns finding and adding locations to fill out different roles in their community. Maybe it's the electronic store that helps connect to other worlds or the city's libraries working as a magical mail system. Each card helps reveal a new service, tradition, or character dynamic. As players build up the city, they will be able to use special actions expand their community's relationships and resources.

Itch.io
Kickstarter

PREQUEL (2025)

Engage in a tactical fight against the Evil while simultaneously recalling your Heroes’ exploits through collaborative storytelling flashbacks. A Hero’s actions in the Final Fight determines how they recall parts of the Quest, and the current state of the Quest impacts the Hero’s effectiveness in the Final Fight.

Kickstarter

Isotopolis (2021)

A game developed for the National Cyclotron Laboratory to educate primary school students about particles physics. I lead the development on the revision of the original release and a new, unannounced game title. Isotopolis is released on Android and IOS and actively used with MSU's science outreach curriculum.

Play Isotopolis

Draft Diff (2021)

A tool developed using Unity that helps coaches draft for competitive League of Legends. The tool provides recommendations of for counters and synergies for different champions. Coaches can easily search by role, range, composition, or flip between their own premade drafts.

Itch.io

About Me

Hi I'm James, a game designers from Orlando, Florida. From my earliest memories, I have always been captivated with video games and the unique experiences they can convey. My favorite games have been those which pull the user in with thematic mechanics like Spiderman, Cyberpunk 2077, League of Legends and Dungeons and Dragons.

I've spent the last year at Iron Galaxy Studios on AAA live-service strategy game for 2 major seasonal releases. Working as an embedded designer in my client companies' live balance team, I've been able to apply my past esports and UX experience to help bring improvements to millions of players at all skill levels. In collaboration with the visuals team, I've led the design of UI features that help improve the new player experience by providing accessible strategic recommendations.

My background as a software engineer allows me to easily communicate technical concepts and understand code at a lower-level than most other designers. I believe great games are an active conversation between the player and developer. I decided to pursue a Master's degree Michigan State University in Interactive Media with a focus on serious games and accessibility design to learn how to create games everyone can enjoy. In my free time, I independently create content for the Tabletop Roleplaying Game community. I love Tabletop Roleplaying games because of how they allow players to embody new experiences and avatars with almost absolute freedom.

When I'm not tinkering away, you can find me out searching for new experiences. Whether hiking, scuba diving, or finding some weird and unknown place in my local area, I love exploring and discovering inspiration in unconventional places.

Resume

Get in Touch!

I'm always happy to talk about new projects, oppurtunities, or sit down for an informational interview. Fill out the contact form below to contact me!
First name
Last name
Email
Message Body
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.