Hi I'm James Quigley,

a Technical and Systems Designer

Twitter: @quigjam2
LinkedIn: linkedin.com/ln/quigjam

Project Snapshots

A bit unfinished, a bit random. The following are select snapshot of projects that help show the range of my passion and experience

Draft Diff (2021)

A tool developed using Unity that helps coaches draft for competitive League of Legends. The tool provides recommendations of for counters and synergies for different champions. Coaches can easily search by role, range, composition, or flip between their own premade drafts. I am actively working on DraftDiff and to start alpha testing in early 2022.

Itch.io
Itch.io

Isotopolis (2021)

A game developed for the National Cyclotron Laboratory to educate primary school students about particles physics. I lead the development on the revision of the original release and a new, unannounced game title. Isotopolis is released on Android and IOS and actively used with MSU's science outreach curriculum.

Play Isotopolis

Empathic Games Initiative (2020)


A student driven grant program at Michigan State University's College of Communication Arts and Sciences. The project consisted of 5 games created by Michigan State Students to provide knowledge about specific populations and was featured as an exhibit at the Detroit Science Gallery.

View the Exhibit

5e Doctor Class (2019)

A nonmagical, utility class for 5e Dungeons and Dragons. A fully homebrew class to fill a hole I felt was in 5e's character class options. Includes three different character archetypes to support offensive, supportive, and utility playstyles. I am activily playtesting the Doctor and hoping reach a final revision in early 2022.

Itch.io

About Me

Hi I'm James, a game designers from Orlando, Florida. From my earliest memories, I have always been captivated with video games and the unique experiences they can convey. My favorite games have been those which pull the user in with thematic mechanics like Spiderman, Cyberpunk 2077, League of Legends and Dungeons and Dragons.

I've spent the last year at Iron Galaxy Studios on AAA live-service strategy game for 2 major seasonal releases. Working as an embedded designer in my client companies' live balance team, I've been able to apply my past esports and UX experience to help bring improvements to millions of players at all skill levels. In collaboration with the visuals team, I've led the design of UI features that help improve the new player experience by providing accessible strategic recommendations.

My background as a software engineer allows me to easily communicate technical concepts and understand code at a lower-level than most other designers. I believe great games are an active conversation between the player and developer. I decided to pursue a Master's degree Michigan State University in Interactive Media with a focus on serious games and accessibility design to learn how to create games everyone can enjoy. In my free time, I independently create content for the Tabletop Roleplaying Game community. I love Tabletop Roleplaying games because of how they allow players to embody new experiences and avatars with almost absolute freedom.

When I'm not tinkering away, you can find me out searching for new experiences. Whether hiking, scuba diving, or finding some weird and unknown place in my local area, I love exploring and discovering inspiration in unconventional places.

Resume

Get in Touch!

I'm always happy to talk about new projects, oppurtunities, or sit down for an informational interview. Fill out the contact form below to contact me!
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